a revolutionary visual novel platform
creating, publishing, selling, and marketing visual novels
|Getting visual novels onto social websites is groundbreaking.|
-Miaka Chiba japanese literary translator
|This is a new paradigm for us.|
-Peter Payne boss of jlist/jastusa
|It's a given fact that Renpy can hardly compete with the current [NovelStream] Engine which surpasses Renpy in many ways|
Create a visual novel with us and it will be...
|Readers will be able to read your Visual Novel on all modern platforms. Write only once, for massive potential.|
From to iPad to to Google Chrome OS to to Windows.
Don't use a different platform and have it not work in some iDevice, or protocal, or social networking site that's all the rage in a few years. Use the only platform that has solved the problem of future compatibility. Make your visual novel Future Proof.
We'll bring your visual novel to the largest audience possible.
Instantaneous and Browsable
|Imagine if video streaming has never been invented, and rather than watching videos on youtube, you have to first wait for the download. Video on the internet would be crippled. What youtube has done for video on the internet, we will do for your visual novel. Make it popular.|
With us, the user only needs one address, and s/he will start reading immediately. This is the power of streaming. It's instantaneous viewing, without downloads, making visual novels as accessible as video on the internet.
When people can do something without a delay, they are much more likely to try it. With us and on NovelStream, your visual novel will get the massive audience it deserves.
Brilliantly Simple to Create
|When you're creating a NovelStream visual novel, rather than code, you'll be using a powerful and simple to use editor that makes making visual novels fast, really fast.|
The editor will:
There's also loads of features like revision tracking for easy team collaboration, auto-save so you won't ever lose your work, and a code view for those who prefer that.
NovelStream enables the fastest concept to completion time ever.
|If there's anything that Web 2.0, and the rise of Social Networking destinations like Facebook has taught us, it is that: popularity is social, engagement is all important, and community is the best form of marketing.|
Ever heard of FarmVille? It is a completely inane game (it's really quite bad) that somehow has over 80 million players, turning its developer, Zynga, into one of the largest developers in the world, at 5 billion dollars. FarmVille's success comes not from great gameplay or artistic merit, but by leveraging the enormous power of social.
Social is important.
Your visual novel will be social by:
-having rewards that keep readers coming back. They'll be able to see scores, achievements, rankings and comparisons to friends. Readers will want to get higher scores, and they'll be able to get them by reading more of your visual novels.
-enabling your community to complement your works by creating their own fanfiction, mashups, etc. Give them access to your assets, easy tools and encouragement. Your fans will virally promote your work by promoting theirs!
-integrating discussion and community spaces. A very low percent of fans actually contribute to the a visual novel's community. However many more people will participate in community discussions if they are present right there on the visual novel itself.
Make your visual novel social.
|Create your visual novel with us, and realize the powerful synergies of our integrated stack!|
In the traditional software selling flow, you create a demo, a user downloads it, and? Sometimes they come back to buy the full visual novel. What's the friction in each step?
Imagine this, a reader is reading your demo. After she reads past a certain point, it is automatically purchased, the lazy reader doesn't do a thing. (Our rules however require that this separation need to be made very, very, clear. She can also get an immediate refund within 20 minutes of purchase.)
You also want to really reward your most loyal readers. If she has a large amount of achievements from your visual novels, she'll get a coupon for future purchases. What if she writes a popular fanfiction? You can set an amount of 'likes' to automatically make her eligible for free visual novels in perpetuity.
And now for some information about...
|Free Visual Novels, fanfiction, etc, are of course freely hosted at no cost.|
Our commercial visual novel store has a simple 30% fee. No minimums, no hidden fees. You control pricing.
|Check out this comparison to the Ren'Py engine.|
|Read the Frequently asked questions.|